Archived from the original on 27 August 2017. Archived from the original on 27 January 2016. ^ "Samorost 2 at Amanita Design Store".Archived from the original on 19 December 2017. ^ "Samorost 2 (Russian Collector's Edition) at ".^ a b Samorost 2 CD at Minority Records.Archived from the original on 19 February 2021. Archived from the original on 28 February 2011. Of this, contributors chose to allocate 30.90% to the charity: $392,953 for the Electronic Frontier Foundation and Child's Play Charity. Samorost 2 has been featured in the Humble Indie Bundle which took place from - which was subsequently extended to the 15th and raised $1,273,613. App Store (macOS) - includes the Mac version.Amanita Design Store - includes Win, Mac and Linux versions of the game and soundtrack in mp3 format.Collector's Edition (Russian) - includes a CD with a Russian version of the game, a CD with the soundtrack and artbook with some sketches, informations, etc.International release - includes a CD with the Win and Mac versions of the game and the soundtrack ( CD-DA and mp3 files).Samorost 2 was released in several physical and digital formats. The Samorost 2 Soundtrack won the Original Sound category at the Flashforward Film Festival 2006. The CD includes the PC and Mac version of Samorost 2 by Amanita Design. It was recorded, mixed and mastered by Tomáš Dvořák at Mush Room Prague / Budapest. Jakub Dvorský, Tomáš Dvořák - cover design.Tomáš Dvořák - composer, writer, arranger and producer.The second chapter (with 3 levels) is only playable in the full version, which cost $6.90 until the price was later lowered to $5.00. The first chapter of this game (comprising the first 4 levels) can be played online for free. In Samorost 2, the gnome goes on a longer quest to save his kidnapped dog and return safely home. Together with his freelance Flash and web design agency, Amanita Design, Dvorský produced a sequel, Samorost 2. The game features surrealistic, organic scenarios that mix natural and technological concepts (often featuring manipulated photographs of small objects made to look very large), creative character designs and a unique musical atmosphere.ĭevelopment Jakub Dvorský, creator of Samorost. Solving a puzzle will immediately transport the player character to the next screen. The game contains no inventory or dialogue, and the solving of puzzles mainly consists of clicking on-screen elements in the correct order. The puzzles are sequentially linked forming an adventure story. The goal of the Samorost games is to solve a series of puzzles and brain teasers. The player interacts with the world with a simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). Gameplay is similar to the previous game. Driver then sits with Gnome and dog at a bonfire before departing while Gnome lies at Cherry trees falling asleep. They venture through the planet and eventually find taxi driver and convince him to take them home. Gnome saves the dog and together they escape the planet but their airship runs out of fuel and crashes on another planet. He manages to infiltrate alien's underground base and finds the dog who is held by alien's leader for joy. He lands with his Polokonzerva airship on alien's planet. Gnome spots aliens leaving with his dog and sets up to save it. They are interrupted by Gnome's dog who is then kidnapped by Aliens. The game starts when Aliens land at Gnome's house and steal his berries. This version also received iOS & Android ports. On 5 November 2020, the game received an update with enhanced visuals, brought fullscreen support & replaced level codes with a level select system. Released for Windows, OS X and Linux on 8 December 2005, the game is the second video game title in the Samorost series and the sequel to Samorost. Maybe that will help.Samorost 2 is a puzzle point-and-click adventure game developed by Amanita Design. If it doesn't, I would suggest quitting the game then restarting (you'll still be at that screen, of course) and trying again. It's to get the egg to the first termite to the right of the egg surplus:Īnd this shot will show how to get the egg to the second termite to the right of the egg surplus: Don't move any switch after that point-just let the egg travel by itself. Make sure the three switches are in the position you want them to be, then drop the egg into one of the three holes. Or maybe you're thinking that you need to move the switches at a certain time after the egg is dropped, but you don't. Hmm… Maybe you're thinking that you need to click somewhere on the switches themselves at a certain time? Nope, clicking on the actual switch doesn't do anything. The electricity hits it and it zooms in, I click. Originally posted by 2 and 32 characters in doesn't appear to matter where you click - top or bottom.
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